This week, I didn't really proceed with my heroes. I started to model her weapon in Maya. I am not good at sculpting (or zmodeler) hard surfaces in ZBrush. So I decided to model small accessories in Maya. they are still in simple shape though. they will be more organic looking and will be added small scratches materials in substance painter.
The next step is going to be for both characters to be done with their anatomy and to switch working for their textures and UV. And also retopology.
For getting the anatomy done, I collected more specific anatomy references.
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